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Suggestion Reset Quest

We've all been there, you run into a faulty objective after 5 hours of playing and now you have to reset your character. I'm suggesting a system that allows you to reset individual quests. For instance, if one of my ore golems doesn't spawn in WAB4 I can go into my quest log and reset WAB4 and do it again to finish the objective.
 

Escad_

Moderator
Moderator
Wiki Team
Duke
The issue here is that quests are quite loosely coupled with the actual events and actions that occur within the quest itself. The content server does have a command to reset your questlog, but it doesn't account for several things: NPCs that were spawned for the quest, hidden persistent data (like in-game choices), given items or experience, etc.
Even if those things were accounted for, there are still ways that the game could be potentially exploited, such as if a player were to attempt to reset a quest with choices to reach a more desirable outcome.
 
The issue here is that quests are quite loosely coupled with the actual events and actions that occur within the quest itself. The content server does have a command to reset your questlog, but it doesn't account for several things: NPCs that were spawned for the quest, hidden persistent data (like in-game choices), given items or experience, etc.
Even if those things were accounted for, there are still ways that the game could be potentially exploited, such as if a player were to attempt to reset a quest with choices to reach a more desirable outcome.
I realized the hole in my suggestion weeks ago. I realized this feature is more useful for debugging rather than being in a live environment.
 

MrDienns

Lead Developer & Technology Manager
Manager
Developer
I realized the hole in my suggestion weeks ago. I realized this feature is more useful for debugging rather than being in a live environment.

A way to reset in case of quests to fix soft locks is absolutely a feature we're looking into; either the player could do this themselves, or they submit a simple request to support. Unfortunately, the current system is not designed for this. Resetting the quest is easy, undoing all actions done against a player by a quest is currently not possible. A proper solution is being developed for beta.
 

bananaaa

Noble
Noble
what you could do is keep track of what items and things a player has gotten and done and simply make them do over the quest and not receive the items they got and in the case of differing dialogue options just make it so it keeps whatever the player choose the first time, and when the player gets to the point in the quest where they reset you "unpause" and the quest continues as normal (hopefully)
 
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