I think the ability to completely remove a player from your game experience would be a good application of phasing, and only improve a "blocking" feature.
Depending on how PvP is implemented later, this may not be viable.
First impressions mean everything, especially when it comes to a service like a Minecraft server. Currently the Dyescape site is functional, but it does nothing to separate itself from the average server website. Along with this, it has some quirks to it, like the tab that says "START DATE"...
I made this so everyone can look more popular than they actually are.
What you do is:
Give this post and all comments a +1, then leave your own comment so people can give you a +1.
From what I've seen in the discord, the current plans for XP sharing are pretty straightforward:
Divide the normally gained XP of a mob by the amount of damage dealt by a single player.
While this is 'fair', it makes larger scale team play not viable for leveling up, pushing people to play...
The main concern I've seen so far is the implementation of PvP, specifically the impact on lower level players, and those who would generally be inconvenienced by a wholly competitive environment (within the main servers).
In this series of posts, I will propose gameplay features to keep higher...
As Dyescape gets closer & closer to release, I've decided to create a new guild called shekel.
Leader - @Aetheism
Officer - @Prenatal @clovergender
Member - @Elllla (Yes, we have females.)
What is shekel?
shekel is a Guild made by myself & from the inspiration of a few others such as...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.