v0.1.2 - Stability fixes

MrDienns

Lead Developer & Technology Manager
Manager
Developer
Alpha Patch Note v0.1.2

Development Updates
  1. Implemented a /stuck (alias /unstuck) command, which teleports you to your respawn location after standing still for a few minutes.
  2. Fixed an issue where donor ranks Baron, Viscount and Duke couldn't create more than 3 characters.
  3. Fixed an issue where some potion effects such as blindness or slowless stayed active even after logging out of your character or disconnecting completely.
  4. Fixed an issue in the rule engine causing it to persist (queue) rules that were already executed. This could explain numerous weird bugs such as quest objectives randomly activating or conversations randomly starting after logging back into your character.
  5. Fixed an issue in phasing where, under specific conditions, players couldn't see each other despite not being phased.
  6. Fixed an issue where failing quests didn't remove the quest markers.
  7. Fixed an issue where you could bypass the off-hand slot restrictions.
  8. Fixed a visual issue where the strength attribute did not display the correct percentage.
Content Updates
General content updates:

  1. Fixed a potential soft-lock in Spider Balance.
  2. Reduced spider spawn rate upon joining of the phase.
  3. Fixed overlapping quest objectives from soft-locking your character relating to these NPCs.
    1. Carl
    2. Lumberjack Foreman
  4. NPCs from the quest 'Disturbed Serving' are now bounded within the Tavern.
  5. Prevent the breaking of and/or interacting with:
    1. Item frames
    2. Paintings
    3. Plant pots
    4. Cartography Table
    5. Enderchest
    6. Ender crystals
  6. Fixed the issue where leaving through the other door would not progress your quest progression in WAB I.
  7. Removed a duplicate reward message in Passenger Hunt.
  8. Empty health potions can no longer be used to revive Nolan and the Guard in Q5.
  9. Fixed various items:
    1. Economic values.
    2. Damage values.
    3. Speed values.
  10. You can no longer soft lock yourself by swimming under the invisible barrier in the tutorial.
  11. More quest dialogue is now typo free.
  12. More skill descriptions are now typo free.
  13. Wild boars drop raw porkchop again instead of raw beef.
  14. The quest 'Explore Clemens' has been moved from after the completion of WAB II to after the completion of WAB I.
  15. Fixed an issue where your character would be soft-locked if you would leave a region early in WAB III.
  16. Completing Spider Balance no longer soft locks your character.
  17. Rats should spawn in the cellar of Hank again.
  18. Strength attribute calculation has been changed.
  19. You can now bring the casserole recipe to any baker in Clemens.
  20. Chop now does damage again when upgraded to level 2.
Balancing updates
  1. Mage
    1. Base mana increased from 100 to 125.
  2. Knight
    1. Base health increased from 100 to 135.
    2. Base health regeneration from 0.50 to 0.55.
    3. Armour multiplier increased from 1.2 to 1.4 (+16.7%).
    4. Health multiplier increased from 1.1 to 1.25 (+13.6%).
  3. Warrior
    1. Base health increased from 100 to 135.
    2. Base health regen increased from 0.5 to 0.65.
    3. Health multiplier increased from 1.2 to 1.35 (+12.5%).
  4. Priest
    1. Base health increased from 100 to 125.
    2. Base mana increased from 100 to 110.
  5. Ore Golem in WAB III has been buffed.
    1. Health multiplier increased from 0.8 to 1.5.
    2. Damage multiplier increased from 0.3 to 0.75.
  6. Nolan in WAB III has been nerfed.
    1. Physical damage reduced from 8.0 to 5.0.
  7. Sheep drop node has been decreased. All drop percentages have been divided by 2, thus halved.
Map updates
  1. Executed several map edits to fix holes, gaps, building access etc.
Known issues
  1. The lower cinematic aspect ratio bar not always showing up.
  2. Region entering messages showing up during cinematic.
  3. Treasure chests that sometimes appear to be invisible.
  4. The death menu is not being properly synchronized with the black fade.
  5. The silence effect not working as intended.
  6. You are not notified of the bleed and poison effect being applied to you.
  7. Footsteps do not show up yet.
  8. Logging out during a cinematic is not properly handled yet.
  9. Smite can go through walls.
  10. Dialogue erases player messages in the chat.
  11. You can sell your equipment in the shop if you do not watch out.
  12. ...and a bunch more. Please refer to the bug report forum section to find out more.
 
Last edited by a moderator:

kumakuma215

Duke
Duke
Alpha Patch Note v0.1.2

Development Updates
  1. Implemented a /stuck (alias /unstuck) command, which teleports you to your respawn location after standing still for a few minutes.
  2. Fixed an issue where donor ranks Baron, Viscount and Duke couldn't create more than 3 characters.
  3. Fixed an issue where some potion effects such as blindness or slowless stayed active even after logging out of your character or disconnecting completely.
  4. Fixed an issue in the rule engine causing it to persist (queue) rules that were already executed. This could explain numerous weird bugs such as quest objectives randomly activating or conversations randomly starting after logging back into your character.
  5. Fixed an issue in phasing where, under specific conditions, players couldn't see each other despite not being phased.
  6. Fixed an issue where failing quests didn't remove the quest markers.
  7. Fixed an issue where you could bypass the off-hand slot restrictions.
  8. Fixed a visual issue where the strength attribute did not display the correct percentage.
Content Updates
General content updates:

  1. Fixed a potential soft-lock in Spider Balance.
  2. Reduced spider spawn rate upon joining of the phase.
  3. Fixed overlapping quest objectives from soft-locking your character relating to these NPCs.
    1. Carl
    2. Lumberjack Foreman
  4. NPCs from the quest 'Disturbed Serving' are now bounded within the Tavern.
  5. Prevent the breaking of and/or interacting with:
    1. Item frames
    2. Paintings
    3. Plant pots
    4. Cartography Table
    5. Enderchest
  6. Fixed the issue where leaving through the other door would not progress your quest progression in WAB I.
  7. Removed a duplicate reward message in Passenger Hunt.
  8. Empty health potions can no longer be used to revive Nolan and the Guard in Q5.
  9. Fixed various items:
    1. Economic values.
    2. Damage values.
    3. Speed values.
  10. You can no longer soft lock yourself by swimming under the invisible barrier in the tutorial.
  11. More quest dialogue is now typo free.
  12. More skill descriptions are now typo free.
  13. Wild boars drop raw porkchop again instead of raw beef.
  14. The quest 'Explore Clemens' has been moved from after the completion of WAB II to after the completion of WAB I.
  15. Fixed an issue where your character would be soft-locked if you would leave a region early in WAB III.
  16. Completing Spider Balance no longer soft locks your character.
  17. Rats should spawn in the cellar of Hank again.
  18. Strength attribute calculation has been changed.
  19. You can now bring the casserole recipe to any baker in Clemens.
  20. Chop now does damage again when upgraded to level 2.
Balancing updates
  1. Mage
    1. Base mana increased from 100 to 125.
  2. Knight
    1. Base health increased from 100 to 135.
    2. Base health regeneration from 0.50 to 0.55.
    3. Armour multiplier increased from 1.2 to 1.4 (+16.7%).
    4. Health multiplier increased from 1.1 to 1.25 (+13.6%).
  3. Warrior
    1. Base health increased from 100 to 135.
    2. Base health regen increased from 0.5 to 0.65.
    3. Health multiplier increased from 1.2 to 1.35 (+12.5%).
  4. Priest
    1. Base health increased from 100 to 125.
    2. Base mana increased from 100 to 110.
  5. Ore Golem in WAB III has been buffed.
    1. Health multiplier increased from 0.8 to 1.5.
    2. Damage multiplier increased from 0.3 to 0.75.
  6. Nolan in WAB III has been nerfed.
    1. Physical damage reduced from 8.0 to 5.0.
  7. Sheep drop node has been decreased. All drop percentages have been divided by 2, thus halved.
Map updates
  1. Executed several map edits to fix holes, gaps, building access etc.
Known issues
  1. The lower cinematic aspect ratio bar not always showing up.
  2. Region entering messages showing up during cinematic.
  3. Treasure chests that sometimes appear to be invisible.
  4. The death menu is not being properly synchronized with the black fade.
  5. The silence effect not working as intended.
  6. You are not notified of the bleed and poison effect being applied to you.
  7. Footsteps do not show up yet.
  8. Do not log out if you have blindness nor nausea.
  9. Logging out during a cinematic is not properly handled yet.
  10. Opening your inventory and pressing the 'F' key on an item puts it in your off-hand slot and becomes unusable and/or will disappear after opening the minimap.
  11. Smite can go through walls.
  12. Dialogue erases player messages in the chat.
  13. You can sell your equipment in the shop if you do not watch out.
  14. ...and a bunch more. Please refer to the bug report forum section to find out more.
Isn't the 10th known issue patched?
 
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