0.0.1 - Initial pre-alpha release

Mar 19, 2018
0.0.1 - Initial pre-alpha release
  • Dyescape Alpha

    0.0.1 - Initial pre-Alpha release



    Introduction
    The 0.0.1 initial pre-Alpha release is the very first release (yet to be released) of Dyescape. It is relatively limited in terms of features compared to what we have scheduled in future releases. The goal of this release is mainly to test the very first features we've managed to create. We'd love to get feedback from the community on things we can improve, change or things we simply did really good. As this is the very first release, you may experience some bugs here and there. Please report those bugs to the team as described here.


    Available features:
    • Ability of creating several different characters, which contains the actual data such as inventory, levels, Quests completed, etc;
      • Ability of signing into a character by clicking on one of the NPC's spawned for each character you have;
      • Ability of choosing the Mage, Cleric, Warrior or Knight class;
    • Ability of leveling up by killing monsters or completing Quests;
    • The player's hotbar slots are limited and locked down to specific features for each of them;
      • When clicking the 1-5 key on your keyboard, you will execute a skill (if a skill was equipped in that slot). You will automatically go back to your weapon slot (slot 7);
        • Ability of seeing your skill cooldown in your hotbar;
      • When clicking the 6 on your keyboard, you will scroll once through your equipped skills, allowing a total of 10 skills to be equipped;
      • Slot 7 is used for weapons & tools. Only these items can be put in that slot. This slot will always be selected for you;
      • When clicking the 8 on your keyboard, you draw out a small pocket map and put it in your offhand (left hand) slot. This map acts as a mini-map and you will be able to see around you using it;
      • When clicking the 9 on your keyboard, you open your character menu. In this menu, you can browse your stats or do certain actions such as opening your skill tree or quest dialog, or leveling up your passive skills;
    • Ability of receiving tokens every time you level up. These tokens can be used to unlock passive skills and/or ability skills;
    • Ability to upgrade your passive skills with tokens;
      • Ability to upgrade your Fortitude skill which boosts your max health;
      • Ability to upgrade your Serenity skill which boosts your health regeneration;
      • Ability to upgrade your Defence skill which reduces the amount of damage you take;
      • Ability to upgrade your Strength skill which increases the amount of damage you do;
      • Ability to upgrade your Luck skill which increases the chance of doing critical hits;
    • Ability to see what level each passive skill is when hovering over the respective skill icon in your character menu;
    • Ability to see your basic character stats by hovering over the Character info item in your character menu;
    • Ability to see your basic armor stats by hovering over the Armor info item in your character menu;
    • Ability to see your basic weapon stats by hovering over the Weapon info item in your character menu;
    • Ability to open your skill tree when clicking the Skill tree icon in your character menu;
      • Ability to click a skill and unlock it (if not yet unlocked);
      • Ability to click a skill and equip it (if unlocked);
      • Ability to equip a total of 10 skills;
    • Ability of finding custom items with customized attributes;
      • Ability of finding items with custom attack damage values;
      • Ability of finding items with custom attack speed values;
      • Ability of finding items with special item types;
      • Ability of finding items with special item rarities;
    • Ability of equipping weapons and armor that provide you with special Active Effects such as a health boost, speed boost, increased damage, weakness, etc;
    • Ability of checking item details by hovering over the item with your mouse;
    • Ability of earning money in the form of carrying & safe balance. Carrying balance is what you have on you when you travel, and you can lose some when you die. Safe balance is balance stored at a banker;
    • Ability of picking up Currency items which adds balance to your carrying balance. Currency items do not take up inventory space;
    • Ability of transferring carrying balance to a Banker NPC to transform it into safe balance;
    • Ability of losing experience points and some of your items based on a random formula/value when you die;
    • Ability to open your quest log by clicking the Quests icon in your character menu;
      • Ability to browse your active Quests in detail by hovering over the quest item in the menu;
      • Ability of browsing through your completed Quests by clicking on the Completed Quests icon in the Quest log;
      • Ability to browse your completed Quests in detail by hovering over the quest item in the completed Quests menu;
      • Ability of checking your quest objectives by hovering over any active or completed Quest in your Quests menu;
      • Ability of clicking an active quest icon to track or untrack it;
      • Ability of seeing your quest objective locations (if applicable) on your pocket map;
    • Ability of killing monsters to get EXP or items;
      • Ability of fighting monsters with custom hit damage;
      • Ability of fighting monsters with custom movement speed;
      • Ability of fighting monsters with real game items equipped, such as armor and swords;
      • Ability of fighting monsters and display their name, level, health and max health above their head;
      • Ability of fighting monsters with different rarities (indicated by the color of their name);
      • Ability of finding monsters due to the fact that they will have their own spawn regions defined and they will always stay near this region;
    • Ability of starting, advancing or completing a Quest by triggering practically any game event, such as killing a monster, talking to an NPC or even catching a fish;
      • Ability of receiving a great sound effect and title message when you start a quest;
      • Ability of receiving a great sound effect and title message when you complete a quest;
      • Ability of receiving a chat message giving you another (more simple) notification that you started, advanced or completed a quest;
      • Ability of Quests having dialogue (even if there's no NPC involved);
        • Ability of Quest dialog not interfering with the player chat, meaning chat messages from other players (or the system) wont interfere with your Quest dialogue;
        • Ability of skipping Quest dialogues when applicable. For example by clicking the same NPC again that started the Quest;
    • Ability of discovering regions by visiting them;
      • Ability of fast travelling between regions if the region can be fast travelled to, for example to other cities by talking to a Traveller NPC;
      • Ability of receiving a title message when discovering, entering and leaving a region;
    • Ability of finding different types of treasure chests scattered across the world;
    • Ability of clicking a Market NPC which opens an NPC shop;
      • Ability of buying items from an NPC shop;
      • Ability of selling items to an NPC shop;
      • Ability of changing an item price (or offered price when selling items to a shop) depending on the shop criteria (what classes or item types the shop focuses on). For example selling a Mage weapon to a Knight armor smith won't do much good to the price offered to you;
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