Recent content by GhostOfRelevancy

  1. GhostOfRelevancy

    Team expansion, donator features and a sweet giveaway

    #3: Probably either Knight or Warrior because I suck at archery and don't like "magic" classes.
  2. GhostOfRelevancy

    Team expansion, donator features and a sweet giveaway

    Question #2: Honestly i'm excited for the worlds and content. Aekalix very uwu.
  3. GhostOfRelevancy

    Outcasts - The guild for uh outcasts I guess

    don't need this to be deleted actually
  4. GhostOfRelevancy

    Outcasts - The guild for uh outcasts I guess

    Hello and welcome to my new guild thread! no one wants me so i make my own guild Anyway, if you want to join and you aren't in any other guilds, guess what you're in wowowow We are neutral with all other guilds and prefer to do our own thing (though hitt is pretty uwu) Note: Official Thread...
  5. GhostOfRelevancy

    USSR Recruitment.

    withdrawing application forever nvm
  6. GhostOfRelevancy

    USSR Recruitment.

    what does that mean i need a r/explainlikeimfive explanation
  7. GhostOfRelevancy

    Petition to Ban Coub (and/or other gifs with sound

    wee woo wee woo total disgrace alert!!!!!!
  8. GhostOfRelevancy

    USSR Recruitment.

    IGN: IrrelevantGhost Favorite Emote: kekw Discord: GhostOfRelevancy#0541 What character class do you favor? (Mage, Warrior, Knight or Priest) I'll play whatever When did you start playing minecraft? 2016 Can you left click? 16 cps Do you have a mic? yeah more: pls accept me. your enemy guild...
  9. GhostOfRelevancy

    Petition to Ban Coub (and/or other gifs with sound

    Hello, coub has been terrorizing the Dyescape Network for too long, ever since Stefan joined. We the People of the Dyescape Network have finally decided that we have had Enough. Please vote, and if you want to show your true devotion to this noble cause, change your nickname to #BanCoub in the...
  10. GhostOfRelevancy

    Suggestion That Dungeon!

    I don't think this is too old so I'm going to post my opinion. Usually one of my ideas for dungeons is that they're totally quest-centric, with branching paths, an obvious main path, and a ton of NPC given quests along the way - many opening up after you defeat the boss. What this setup does is...
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