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Suggestion Class - Sage

Toby

Noble
Noble
Took this with a gain of salt.
I will happy if you like some idea, if not that ok.
So sage is a premium class from base mage class that target pure damage, no buff.

So sage usually is the one who can use all elements.

Why make sage? Since we can use 5 skills slot? so sage will be the best mage class that help you custom your playstyle. (we have 13 skills total of each class right?)

1. Fire - 100-200% base damage - 35 cost - 8s cd - burn for 3s - single
2. Stone - 100-200% base damage - 35 cost - 8s cd - blind for 3s - single
3. Ice - 100-200% base damage - 35 cost - 8s cd - slow for 3s - single
4. Wind - 100-200% base damage - 35 cost - 8s cd - knockback 5 blocks - single
5. Thunder - blink - 50 cost - 18s cd - deal 80% base damage aoe at origin place before blink. (Or stune)
6. Flame - 125% base damage - 50 cost - 12s cd - burn for 3s - AOE
7. Earth - 125% base damage - 50 cost - 12s cd - blind for 3s - AOE
8. Mist - 125% base damage - 50 cost - 12s cd - slow for 3s - AOE
9. Whirlwind - 125% base damage - 35 cost - 8s cd - knockback 5 blocks - single
10. Sound - blink - 60 cost - 18s cd - make foes around our origin place before blink took more damage in 3-10s?
11. Sun - 150-300% base damage (need charge?) - 35 cost - 14s cd - burn - Single
12. Moon - 150-300% base damage (need charge?) - 35 cost - 14s cd - wither - Single
13. Space - 150-300% base damage (need charge?) - 35 cost - 14s cd - slow for 3s - Single
 

GLWMaxCOD

Viscount
Viscount
I like this, although maybe there should be balancing changes but I'll leave that to the developers, but you have my interest, seems like a fun class to play! But one thing I'm worried about is that Aekalix mentioned that premium classes should not be stronger then the base classes, I fear this class might overshadow the mage too much. Unless premium classes are supposed to be a evolution of a DPS mage. I can't give a definitive answer yet as I haven't played the Alpha yet.
 
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