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  1. Rednaxman

    Achievement based skills

    Now, this was an idea that came to me a few days of beforehand, but I never got around to putting it into text; Achievement based skills and spells. Now, this might sound weird, but think about it! It works exactly how both wizard's and mages are presented in fantasy, through study and world...
  2. Rednaxman

    Suggestion Shop-keepers, and the economics of NPC sales.

    Now, this is going to be a difficult thing to balance, and that will always be a fact. the economy will always be difficult to get right because there are just so ways a person can mess it up. everythings too cheep? great, now nothing is worth anything. make everything too expensive? great, now...
  3. Rednaxman

    Suggestion Wizard archetypes.

    well, heres a suggestion which im sure has been heavily suggested and is to be implemented; Wizard schools of magic and the ways magic is called upon. if your not clear on the types of magic user, il clear it up from a general mythology standpoint: Witches are not female wizards, but magic...
  4. Rednaxman

    Suggestion Out Of Combat Skills?

    Petition: Implement more basic living skills to the scape, to help push the economy in the correct direction once it has players. Whilst it's all so well and good being the strongest fighter, who can make you the high quality potions that you need? Who trained to produce the highest quallity...
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