Yet another, almost unrelated lore suggestion. Here we go!
'Another!' he exclaimed, banging the glass mug down on the counter. Raucous laughter filled the room as the near-awed bartender filled his sixth mug of rum. His bulky steel armor clanking, he lifted the glass and chugged it entirely at...
Because Jay promised to give $2 to the first person to do this, and I had not much else to do.
The man stumbled through the twisting landscape. His breath was ragged from exhaustion, but that was but an insignificant hurdle when putting it before his grand goal.
His prize for these weeks and...
Yet another suggestion from the idle suggestor because he has nothing better to do.
Generally, parrying refers to when two swords stop each other mid-strike, thereby blocking either swing from hitting the opponent. Personally, I feel the basic Minecraft combat mechanics are rather dull -...
TLDR:
Runesmithing - A new concept of item improvement. Runesmithing would be a separate skill for mages alone or maybe a profession not tied to your class. Upon selecting an item, the runesmith could attempt to 'carve' a rune onto it. Depending on the rune, the skill of the runesmith, and the...
Right. I'll just go through it and pick out the actual descriptions.
But the original description and this discussion is in the Misc Suggestions thread.
I previously spoke about this in my Miscellaneous Suggestions thread, but the number of replies and re-replies was staggering and mostly about runesmithing, so that's now moved to this thread.
TLDR:
Runesmithing - A new concept of item improvement. Runesmithing would be a separate skill for...
Hmm....void energy.....
An idea of mine is that when a powerful enough player mage is killed by other players, that should release a powerful magical surge too that highly increases mutation chance. Also, perhaps if there is any portal in the lore, or a collapsed one or the site of an...
True. Since the motto of Dyescape IS collaboration, it would make sense for a runesmith to hire friends to rapidly cast spells to tilt the runes he applies to that surge type. Also, instead of the power difference system, perhaps if a runesmith is crafting a rune that he has never crafted...
Do you know what would be cool? Visiting a place where there actually was a mass killing ('The Mob' rampage site?) to enchant a powerful rune of Bloodlust or a damage rune.
As for an element of randomness in runes, perhaps a strong elemental/magical surge nearby (Lightning strike/many mages...
Perhaps it could be like only the weapons used by the subclass of warrior can be throwable. Maybe even make it a rune that only this subclass can make use of. Also, yeah it's not necessary for a direct counter for something to exist, but I mean isn't it cool to be able to throw something like...
Thank you for your reply!
As for 'recall', imagine a warrior was being hit by a barrage of knockback shots from an enemy. With just melee, they might not be able to do much other than run. However, with recall, they could just throw it and deal a bit of damage t the enemy, and keep doing it for...
More suggestions because I have nothing better to do.
Shield Types: Paladin
Annular (Round) Shields -> Shields with relatively high mobility and agility, but provide much less defense than the other shields.
Plane Shield -> Shield with average stats. No particular bonus or debuffs...
I'm so sorry guys...My bad lol. What I actually meant was for this elemental attunement to apply to Mages alone, and perhaps only Shamans. As Kabby earlier said, it would make no sense for a heavily armored paladin to swim like a dolphin.
Just another layer of depth to the world of Dyescape.
I felt that the concept of players specializing in certain elements would be helpful for abilities as well as RP and lore. What I mean by this is that players could be 'attuned' to one of four elements - Fire, Water, Earth, and Air. If a...
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