Dyescape - Where Adventures Begin

A unique Minecraft MMORPG experience featuring a vibrant fantasy world to explore, fight, and make friends in.

Hello everyone,

Due to some drawbacks we experienced last week, we got behind schedule slightly and we cannot get preperations done in the 16th of February. We apologize for this, but like we said in our previous delay, quality is everything for us. We will not release our server if it simply isn't ready yet. Rest assured, this delay isn't as extreme as the last one. The current delay is a delay of 2 weeks, and our new deadline is scheduled on March 2nd.

We are already working on expanding the team to speed up development. So far we have gotten several extra builders, a new content developer and another software developer. If you think you can be useful aspect to our team, don't hesitate to contact us.

We apologize again for the delay, but it is necesarry for us. We will try to release a new gameplay trailer around the 16th of February instead.

~ Dyescape team
Hello everyone,

Just a friendly reminder that we are opening our pre-alpha on the 16th of February, 2018. The exact time is yet to be announced. Also a reminder that the pre-alpha is closed access only to those who have signed up and have been approved. Please create your own pre-alpha access request here.

What is it for:
We would also like to mention what the pre-alpha is, what it is for and what to expect from it. Dyescape is an enormous project, and development has lasted almost 2 years for some of us. This pre-alpha is to prepare for further development and continuation of the project. In the pre-alpha we want to show off some of our early must-have features and we need to test those for bugs and stability. It is also a time where we would request feedback from the community so we can actively adapt to it early on.

This also means that you sign up for the alpha with the intention of helping us out improving the project. If we come to the conclusion that the exact opposite is happening, for example you're abusing bugs, cheating or simply abuse the system and create a bad experience for other players, we will remove your alpha access on the spot and chances of you being part of future early access test phases will be close to zero.

What to expect:
Dyescape is long from done with development, you should not expect to see a fully released server with months of content like other real MMORPG's. The pre-alpha which opens soon is a minimum viable product as we call it. Play area will be limited to roughly a 1500x1500 area (instead of the 9000x6000 developed alpha/beta area). You should expect some basic gameplay mechanics such as the skill system, basic custom items, custom monsters, semi-bosses (no real boss rooms yet), semi dungeons (like caves), a couple dozen simple quests and a big to-do list. The idea is that we release something new on a standard interval, such as 2 or 4 weeks. Every 2 or 4 weeks you would see some new items, quests, monsters, skills and a new play area.

What can I do to help:
Dyescape is the largest MMORPG server ever made by a relatively small team of developers. We could use any help offered to us. This can be either of the following things: Front-end (building / map making), content (quests, items, monsters, gameplay elements, etc) and back-end (software development). If you are interested in becoming part of the team, please contact the respective people below. Note that software development requires you to sign some legal documents & show proof of identification and be at least 18 years old.
If you are not interested (or simply cannot) help us by providing any services, you can always help out by just participating in the pre-alpha and give us your critical feedback. If you like or dislike a feature, let us know. If you find any bugs, report them. If you have any suggestions, share them with the community so they can be added.

~ Dyescape
It's that time of the year again: Christmas. Everyone from the team here wishes all of you a wonderful Christmas! Hopefully Santa has brought you everything you wished for.

As for a quick development update:
We are putting things together in terms of plugins, maps, buildings and content and we are taking great shape. We will be releasing a new trailer in the upcoming few weeks.

Due to certain drawbacks during development, we came to the conclusion that the planned deadline of December 18th is not within realistic reach. Dyescape has been in development for a long time, and we do not want to launch our server if it turns out to be a disappointment. We would rather spend some more time trying to improve, add or change a few features here and there. We apologize for this.

The current new pre-alpha deadline is set to friday, February 16th.
Hi all,

Apologies for the lack of updates lately. We're working hard to work towards an alpha release date. We are excited to announce that the Dyescape closed alpha is planned to go live on the 18th of December, 2017. We will in the meantime keep you updated with how our development is going. We will also create either an extensive forum post or a seperate webpage that explains what people can expect from the Dyescape alpha and how you can sign up for it.

Note that not every post regarding progress will be displayed as an announcement. We will be posting development updates in this forum section. Other people can post in this section too if they have questions, thoughts or opinions.

We will end this announcement with minor showcase of some terrain we've been working on, created by @Aekalix:

Stay tuned.

~ Dyescape
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.