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  1. Immortal

    Quest A Bunch O' Sidequests

    Ah, I was simply making suggestions as I didn't know what kind of items would or would not fit in with the server, because I don't have much of a clue about the specifics and numbers. Another option instead of the secret shop might be a sort of 'heirloom' item of the village chief that...
  2. Immortal

    Quest A Bunch O' Sidequests

    In summary, this thread is a collection of side-quest ideas that pop into my head every so often. I try to make them as non-generic as possible, so hopefully some of them may be considered :D. 1. A poor village was swindled out of a large portion of its savings by a group of soldiers who came...
  3. Immortal

    Accepted Alpha Spawn

    Time for my two cents (yay). I find this suggestion very interesting and it would definitely be good to break up the monotony of grinding. Expanding on an idea Kabby placed forth on this topic is a mechanic that could be used to determine the spawning of these elite mobs: Killing a mob within...
  4. Immortal

    Rejected Talent Trees

    Ah it appears I did misunderstand it. Too many LitRPG books with Talents ftw. Personally I like the first system you named - it seems more impactful and cleaner overall. In any case, here are my new suggestions for possible Talents. Note that I posted more than three per, so that it acts more...
  5. Immortal

    Rejected Talent Trees

    Automated Suggestion Responding System Engaged. Another excellent suggestion from Kabby! Although I sorta agree with Zirker, that talent trees should significantly change playstyle, the base system sounds great! Here's my two cents for this: Personally I believe that Talents should be a way...
  6. Immortal

    Accepted A Bunch Of Materials

    Thanks for the feedback! Also, I have posted replied to each of your comments within the doc itself. Osserium and Moonbrass were the first names I came up with, so most likely they have the freshness of novelty. Plus I spent way too long tweaking their sounds. Also, I updated the sheet with a...
  7. Immortal

    Rejected Threat and Taunting

    The return of Kabby! The event one hundred days prophesied has come to pass! Okay, so threat. Another potential idea is for differing mobs to apply threat differently. For example, one type of mob would attack the weakest (as in HP) person with the highest aggro, while others would attack the...
  8. Immortal

    Rejected Attack Classification

    More excellent ideas! (Sorry for the late reply, had real-life stuff to attend to) As to why it should depend on the size of the enemy, there's a difference between smacking a rat with a hammer and smacking an elephant with one (Not that I've done either). Plus, certain weapons have...
  9. Immortal

    Rejected Attack Classification

    So I've had this idea for a while now...it bugs me that in certain games, there is no difference between the damage dealt by a beeping huge hammer and a dagger (Not usually in magnitude, but in effect. But magnitude as well in some cases). Therefore, I propose a classification of different...
  10. Immortal

    Accepted A Bunch Of Materials

    I know I posted a suggestion only yesterday, but this is less of a mechanics suggestion than a potential resource for the content makers. Here, I have made a list of potential materials that could exist in Eturia and given them suitable stats and lore, at least to my feeling. You guys are free...
  11. Immortal

    Suggestion Ore Deposits

    Deviating from my normally combat-related suggestions to an economy-related one Let's jump straight into it. This suggestion partly ties in with the guild territories suggestion from earlier. What if each region, like an area had its ore deposit? It wouldn't be a physical thing; it's not like...
  12. Immortal

    Suggestion Reincarnation and an Ethereal World

    Perhaps a small twist on the idea... Perhaps when the player dies in an environment in extreme magical flux, their spirit is released upon death temporarily and they can roam the nearby area for say, twenty seconds (but not interact with anything) and if they so desire they can fuse with their...
  13. Immortal

    Rejected Continental Railroa

    First, I must say greetings. Anyways, I honestly doubt this will become a reality. Not to put you down or anything, but this is a medieval server. People did not use things like trains or public transport back then. The idea is nice, but it's just a bit too advanced for a medieval/feudal...
  14. Immortal

    Suggestion Player vs Player!

    Me likey. But I feel the fact that they get to change their talents before a battle a bit unfair. Each could set them up to counter the other. But a great suggestion! PvP rewards would be quite the incentive to battle...though I wonder what it would do to quest progression...
  15. Immortal

    What's your SPOOKIEST fear?

    Mine is boredom. And bees. Huge insects that can pierce you with their razor sharp barb and rip themselves in order to leave it in there just to spite you, even in death. Shudder
  16. Immortal

    Suggestion Necromancy

    Reply chain continued! I definitely think the minionmancer should have more than just summoning spells. Target spells would be good, but so would be Minion buff spells that gave a temporary buff to all minions. Also, another system could be that after a minionmancer kills X number of a certain...
  17. Immortal

    Suggestion Necromancy

    Thanks for the reply! As for the minionmancer, they would summon their minions in a specific location highlighted by a crosshair with a specific skill, or summon them in a circle around the player. AFKing would only be possible with a macro since the summoning spells are abilities and have a...
  18. Immortal

    Suggestion Necromancy

    A suggestion from the depths of the Silent Graves A potential new class branch for the mage that is only unlocked late-game. After the player defeats the Gravekeeper boss in the Silent Graves, and they are any branch of the Mage class, things go on as normal for a while. Maybe one ingame season...
  19. Immortal

    Suggestion Dual wielding!

    Very interesting suggestion. Something I would like to add is that such dual-wielding should increase the damage done by the default left-click attack. It makes sense - hitting with two things should do more damage than hitting with one. Not by a significant amount, maybe a maximum of a 20%...
  20. Immortal

    Suggestion That Dungeon!

    As Kabby said, I feel that dungeons should be more than just a grind spot. Dungeons should be meaningful - linked to the lore. And similarly, the mobs shouldn't spawn at the exact same places every time or use the exact same abilities in the exact same sequence. Nobody should be able to predict...
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